LEARNING AND KNOWLEDGE SHARING IN VIRTUAL 3D ENVIRONMENTS: CLASSIFICATION OF COLLABORATION PATTERNS IN SECOND LIFE
Martin J. Eppler and Andreas Schmeil
In this article we propose a classification and systematic description structure based on the pattern paradigm for interaction scripts in Second Life that aim at facilitating on the one side knowledge sharing and knowledge integration in groups, and on the other side knowledge creation in formal and informal ways. We present 13 examples of interaction patterns, a description structure to formalize them and classify them into four classes according to their design effort and added value. Based on this classification we distinguish among sophisticated 3D collaboration patterns, seamless patterns, decorative patterns and pseudo patterns. |
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